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| Battle System | Sun Mar 22, 2015 2:01 pm by Coal | On Warriors of the Forest, we have a certain way of going about fighting.
There is a chart full of the moves below.
-The amount of damage the moves do differs from rank-to-rank. The higher your rank, the more damage your attacks do.
-Moves can only be used once you reach a certain rank. You can use all the moves your rank has and from past ranks.
-Each move uses up a certain amount of your stamina points to do. Stamina costs are the same for every rank.
-Some of the moves have special effects, such as stunning your opponent or evading attacks. This is further explained below.
-A turn is every time you post. So if you are stunned for two turns, then you must post twice before you can move again.
-Stun moves cannot be used in succession.
Move | Rank First Usable | Stamina Cost | Special Effect | Description | Front paw blow | Kit | 5 | N/A | Smash a sheathed paw across your opponent's head | Killing bite | Apprentice | 10 | Kills opponent. CAN ONLY BE USED WITH OPPONENT'S PERMISSION! | Bite hard into your opponent's neck until you feel their life ebb away. This move is considered a shameful and dishonorable tactic. | Double death bite | Apprentice | 10 | Kills opponent. CAN ONLY BE USED WITH OPPONENT'S PERMISSION! | You and a partner sneak up on a cat that is unfocused. Bite down on the opponent's neck until their life has ebbed away. This move is considered a shameful and dishonorable tactic. | Front paw strike | Apprentice | 10 | N/A | Slash at your opponent with unsheathed claws. | Belly rake | Apprentice | 10 | N/A | Slash at your opponent's soft, exposed underbelly with unsheathed claws. | Leap-and-hold | Apprentice | 10 | You can't be hurt while using this move. Damage inflicted each turn move is in effect.
-Roll one "Effect Dice" -
1,2,3 work for one turn.
4,5,6 work for two turns. | Spring onto your opponent's back while raking their back with unsheathed claws. | Run-and-Tackle | Apprentice | 10 | Will do +5 extra damage to a cat who is not focused on you. | Charge at your opponent with full force and send them flying toward the ground. | Tail Yank | Apprentice | 10 | Stuns opponent for one turn. | Bite down hard on your opponent's tail and pull sharply to knock them off balance. | Back kick | Newly Appointed Warrior | 15 | Usable only on a cat that's not focused on you. | Kick at distracted opponent with hind legs.
| Play dead | Newly Appointed Warrior | 15 | Usable only if your HP is at half or less. | Get out of a tight situation by going limp under your opponent's paws. When they relax, leap up and lash out explosively. | Rear-up to Slash | Newly Appointed Warrior | 15 | N/A | Rear up on your hind legs and slash wildly before coming back down. | Teeth grip | Young Warrior | 20 | Can only be hurt by Front
Paw moves. Damage inflicted each
turn move is in effect.
-Roll one "Effect Dice"-
1, 2, works for one turn.
3, 4, works for two turns.
5, 6, works for three turns. | Bite down hard on your opponent's scruff, tail, leg, or ear, and don't let go. While you have leverage, slash at them with your front paws. | Upright front paws | Young Warrior | 20 | N/A | Pummel your opponent's face with both paws while rearing up on your hind legs. | Half-Turn Belly Rake | Young Warrior | 20 | N/A | Turn over and slide under your opponent to rake at their soft underbelly before scrambling back up. | Jumping Strikes | Young Warrior | 20 | N/A | Leap at a distant opponent with paws outstretched and bowl them over. | Scruff Shake | Warrior | 25 | Stuns opponent, roll to
see for how many turns.
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
DO NOT USE ON KITS UNLESS YOU GET PERMISSION FROM OPPONENT!
| Grab onto your opponent's scruff and shake them violently. It will leave an older cat dazed, but it will snap a kit's neck. | Upright Lock | Warrior | 25 | Usable only if opponent's HP is half or less. | Rear up on your hind legs and bring both paws down on your weakened opponent's head. | Unbalancing Act | Warrior | 25 | Cancels the effects of Upright Lock. | When your opponent is rearing up to use Upright Lock, roll toward their hind paws to unbalance them. | Duck-and-Twist | Warrior | 25 | Cancels the effects of Leap-and-Hold and Teeth Grip. | When your opponent has you gripped, roll over and back onto your paws to throw them off. |
Partner Fighting
| Warrior | 25 | N/A | Fight side by side with a warrior of your Clan, completely in sync of each other. |
Damage Done by Each Rank:
Move | K* | A** | NAW | YW*** | W | EW | SW&D | L | Front paw blow | 10 | 12 | 14 | 15 | 17 | 19 | 20 | 23 | Killing bite | - | ALL | ALL | ALL | ALL | ALL | ALL | ALL | Double death bite | - | ALL | ALL | ALL | ALL | ALL | ALL | ALL | Front paw strike | - | 14 | 16 | 17 | 19 | 21 | 22 | 26 | Belly rake | - | 15 | 17 | 18 | 20 | 22 | 23 | 28 | Leap-and-hold | - | 14 | 16 | 17 | 19 | 21 | 22 | 23 | Run-and-Tackle | - | 15 | 16 | 17 | 18 | 19 | 20 | 21 | Tail Yank | - | 10 | 11 | 13 | 14 | 15 | 17 | 18 | Back kick | - | - | 18 | 19 | 21 | 23 | 24 | 26 | Play dead | - | - | 18 | 19 | 21 | 23 | 24 | 25 | Rear-up to Slash | - | - | 17 | 19 | 21 | 22 | 25 | 28 | Teeth grip | - | - | - | 16 | 18 | 20 | 21 | 24 | Upright front paws | - | - | - | 19 | 21 | 23 | 24 | 25 | Half-Turn Belly Rake | - | - | - | 19 | 21 | 23 | 24 | 25 | Jumping Strikes | - | - | - | 18 | 20 | 22 | 23 | 24 | Scruff Shake | - | - | - | - | 13 | 15 | 16 | 18 | Upright Lock | - | - | - | - | 22 | 24 | 25 | 28 | Unbalancing Act | - | - | - | - | 13 | 15 | 16 | 18 | Duck-and-Twist | - | - | - | - | 20 | 22 | 23 | 27 |
*Kittypets use the Kit damage and moves.
**Medicine cats, their apprentices, and elders use the Apprentice damage and moves.
***Queens and Rogues use the Young Warrior damage and moves.
Non-Cat Moves
Moves | Animal | Damage | Iron Bite | Foxes & Badgers | 35 | Heavy Blow | Badgers | 30 |
Clan Only Moves
Name | Clan | Where can it be used? | What does it do? | Stamina | Lightning Strike | ThunderClan | Fourtrees and ThunderClan territory. | Feign retreat, then zoom out of the bushes at full force. | 35
stamina | Tree Spring | ThunderClan | Fourtrees, ThunderClan territory, and former SkyClan territory. | Scramble half-way up a trunk before springing off and onto the enemy. | 25
stamina | Night Ambush | ShadowClan | Anywhere, but only at night. | Hide in the shadows of the night and strike at full force; the enemy will be caught off-guard in the darkness. | 35
stamina | Mud Slap | ShadowClan | ShadowClan territory. | Slap your paws down in the mud and into the enemy's face, stunning them for one turn. | 25
stamina | Water Rocket | RiverClan | The River and RiverClan territory. | Corner your opponent, driving them into ankle-deep water. Pretend to be weak and vulnerable after a little bit, and let the enemy attack you. Once they pin you down and attempt to drown you, burst upward with explosive strength and speed. Take advantage of the enemy and pin them down. | 35
stamina | Splash and Blind | RiverClan | The River and RiverClan territory. | Working in pairs, drive the opponent close to a body of water. One of you floats into the water just beyond paw's reach, and taunt them until they get frustrated. When they attempt to move closer, splash water into their face. Your partner will push the enemy into the water, giving you time to scramble away. Your opponent will be stunned for a turn. | 25
stamina | Underwater Push-Off | RiverClan | The River and RiverClan territory. | Crouch in the water, then lash out and drag your opponent or knock them off balance into the water. | 35
stamina | Underwater Clinch | RiverClan | The River and RiverClan territory. | Grab your enemy and push their head underwater. Hold them down and wrench them back into the air. This will stun the opponent for one turn. | 25
stamina | Rabbit Run | WindClan | WindClan territory. | This move requires great speed and less strength. If a cat is chasing you and is not as lithe, outrun them. If the opponent catches up, avoid the blows like a tricky rabbit. Run through anything strong-scented, such as heather or near a thunderpath. This will throw them off-course, allowing you to attack them. | 35
stamina | Whirlwind Rush | WindClan | Fourtrees and WindClan territory. | Rush at your enemy at full speed and knock them to the ground. Rush past them and then proceed to dart under their bellies and push them onto their back harshly. | 25
stamina | Swift Strike | WindClan | Anywhere. | Attack normally, then strike again before the enemy can react. | 35 stamina | Sky Drop | SkyClan | Fourtrees, SkyClan territory, and ThunderClan territory. | Balance on a branch overhead and land squarely on their back or head with claws unsheathed, pushing them to the ground. | 25 stamina | Leaping Bound | SkyClan | Fourtrees, SkyClan territory, and ThunderClan territory. | Leap from a high place with powerful back legs and tackle your enemy to the ground. | 35 stamina |
Damage Done by Each Rank
Move | K | A* | NAW | YW** | W | EW | SW&D | L | Lightning Strike | - | 19 | 20 | 22 | 25 | 27 | 28 | 30 | Tree Spring | - | 17 | 18 | 21 | 24 | 26 | 27 | 28 | Night Ambush | - | 19 | 20 | 22 | 25 | 27 | 28 | 30 | Mud Slap | - | 15 | 16 | 18 | 21 | 23 | 24 | 26 | Water Rocket | - | 19 | 20 | 22 | 25 | 27 | 28 | 30 | Splash and Blind | - | 19 | 20 | 22 | 25 | 27 | 28 | 30 | Underwater Push-Off | - | 19 | 20 | 22 | 25 | 27 | 28 | 30 | Underwater Clinch | - | 15 | 16 | 18 | 21 | 23 | 24 | 26 | Rabbit Run | - | 4 | 5 | 7 | 10 | 12 | 13 | 15 | Whirlwind Rush | - | 19 | 20 | 22 | 25 | 27 | 28 | 30 | Swift Strike | - | 4 | 5 | 7 | 10 | 12 | 13 | 15 | Sky Drop | - | 18 | 19 | 21 | 24 | 26 | 27 | 29 | Leaping Bound | - | 16 | 17 | 19 | 22 | 24 | 25 | 27 |
*Medicine Cats, their apprentices, and elders use the Apprentice damage and moves.
**Queens and Rogues use the Young Warrior damage and moves.
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